Afterschool is a videogame development studio dedicated to creating aesthetically ambitious, systems-driven games.
aaa gamedev and tool programmer. currently senior runtime eng at unity. working on 2d game engine zinc and game data tool depot. prev. shipped cantata, co-founded volumetric capture studio scatter, and was a lead dev at possibility space.
Updates from Gareth Damian Martin, developer of the Citizen Sleeper series and In Other Waters
Essays, links, and videos navigating the old-school RPG world.